Regrettably, that is roughly where the Colombian contrasts finish. Despite constituting a more connected set of maps, paizuri game
never ever comes as a world. Also every time a mission provides multiple goals round two channels, when you complete the first aim you're able to twist into another map to attack the second. Exacerbating the issue, missions regularly recycle maps, ostensibly seeing with you return to previous areas to engage in a new objective, but truly all you do is killing the same enemies again in a slightly different order. Re visiting a location works if you're in a position to comprehend the passing of time and love what's changed since you left, or any time you're able to get back using a brand new skill that allows to get a fresh perspective. Nonetheless, it falls flat when all that's unique is that there are two guards in the front terrace instead of the one.